The AI Cruiser "Key of Twilight"
Keri's father's 'personal' ship was made for personal time, away from anyone outside his family. His honeymoon, family outings, and such. In accordance with that, it was registered under a shell company unrelated to his, and traveled without a large crew or escorts. The ship's security registers any member of his family as crew. During it's construction, several effector type weapons systems were added to the hull that are not located in the normal position or recorded on the official blueprints. It may hold additional secrets, as well.
---------------------------------HULL
256-bit Class Cruiser (AI)
Length 140 meters
Modules 40
Systems 30
Price $42500
----------------------------------MODULES
Small Bridge
Spaces Required 2
Description A small bridge to control the systems
Life Support 10 People
Requires 2 People
Energy Requirement 55 Units
Price $1500
Medium Apartment
Spaces Required 15
Description Medium living quarters for four people.
Life Support 20 People
Energy Requirement 100 Units
Price $2500
Single Person Airlock
Spaces Required 1
Description A single person airlock for small ships.
Energy Requirement 5 Units
Price $250
--------------------------------POWER
Micro Subspace Generator
Spaces Required 10
Description A medium sized reactor inside a large containment room.
Energy Output 1000 Units
Price $4000
Micro Fission Generator
Spaces Required 1
Description A small reactor usually used in small ships or to power backup systems.
Energy Output 100 Units
Price $750
Micro Fission Generator
Spaces Required 1
Description A small reactor usually used in small ships or to power backup systems.
Energy Output 100 Units
Price $750
-----------------------DRIVES
Medium Jump Drive
Spaces Required 10
Description A jump drive for Freighters and Cruisers.
Energy Requirement 300 Units
Price $15000
Large Ion Drive
Spaces Required 2
Description A basic ship drive.
Acceleration 450 km/round (In space), 25 km/round (In atmosphere)
Energy Requirement 25 Units
Price $1500
---------------------SHIELDS
Dilation Field
Spaces Required 6
Description By moving small drones just above the surface of the hull, time slows for projectiles and other damage causing objects, giving the built in self-repair systems more time to neutralise the damage.
Energy Requirement 100 Units
Max. Shield 150
Regeneration 25/round
Price $5000
---------------------------WEAPONS
Displacement Effector
Spaces Required 10
Description A small scale teleportation device. It moves particles from the target area in random directions away from the target.
Energy Requirement 50 Units
Damage 2d100*1d4-1
Price $5000
Displacement Effector
Spaces Required 10
Description A small scale teleportation device. It moves particles from the target area in random directions away from the target.
Energy Requirement 50 Units
Damage 2d100*1d4-1
Price $5000
Relativity Effector
Spaces Required 10
Description Tears a hole in time and space at a specified point for a few nanoseconds to prevent jump drives from activating.
Energy Requirement 100 Units
Damage Prevents the target ship from using a jump drive for 20 rounds (five minutes)
Price $7500
-----------------------------------SUMMARY
HP---------4000 -100 -100 -100 =3700
Modules---30/40 =30/40
Systems---18/30 +10 +10 +10 =18/30
Energy-----785/1200 +25 +25 +50 =885/1200
Money-----91250/100000 +2500 +2500 +3750 =10000/10000
Speed-----space 450Km/air 25Km
Shields----max 150/regeneration 25
Weapons--2d100(1d4-1), 2d100(1d4-1), jump disruption for 20 rounds
